Monday, January 26, 2009

Introduction

Welcome to the developer's blog for Vile War, a Persistent Browser-Based Game (PBBG). I will be taking you through the various design and implementation stages of this game. This blog is NOT a programming tutorial in any way, shape, or form. I will, at times, be posting direct code from the project, but the intention of this is to show you a little of what I am doing, as opposed to teaching you how to code your own methods. Staying in touch with this blog will hopefully give you insight as to how to approach various aspects of your own PBBG. Admittedly, this blog is as much for my own purposes as anyone's. It will (hopefully) keep me motivated, and organized.

Most people visiting this blog will already know what a PBBG is. Simply enough, it is a game that is playable in a web browser, and your game is persistent between sessions. In other words, progress you make on one day will be saved until the next you play the game. The benefit of this is that you are able to play a game that never sleeps, but is always there when you want to play it again.

Vile War will contain elements of both RPG (role playing game) and RTS (real time strategy). You will control a hero, as well as a clan of heroes and minions. I will talk more about this in a future update. In fact, this will be the very next update!

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